![]() ![]() He has also written the Inner Product column for Game Developer Magazine and has been a major contributor to GDC’s Experimental Gameplay Workshop. Jonathan Blow is an indie game developer best known for his hugely successful game Braid, which wone the Game Design award at the Independent Games Festival in 2006, and his outspoken critiques of the game industry at large. Our distinguished panel includes three of the most prominent indie game developers in the world: ![]() We’ll talk about what’s happened in the three years since Braid brought the indie scene to mainstream attention, where things are going next, what passion drives the in-progress games they are creating, what lessons they would share with aspiring indie studio creators, and more - including topics the audience brings. ![]() The panel runs from 12-1:30pm in the UCSC Media Theater. I’m very pleased to announce that we have three distinguished speakers visiting this Thursday, May 26, in our introductory game design course, also known as 80k. ![]()
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